aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab
ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab
ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab
ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab
ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ac ad ad ad ad
ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ac ad ae ae ae ae ae
ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ac ae ae ae ae ae ae ae
ab ab ab ab ab ab ab ab ab ab ab ab ab ac ad ad ae ae ae ae ae ae ae af
ab ab ab ab ab ab ab ab ab ab ab ab ac ae ae ae ae ae ae ae ae ae ae ag
ab ab ab ab ab ab ab ab ab ab ab ab ah ae ae ae ae ae ae ae ae ae ae ae
ab ab ab ab ab ab ab ab ab ab ab ab ah ae ae ae ae ae ae ae ae ae ae ai
ab ab ab ab ab ab ab ab ab ab ab ab ah ae ae ae ae ae ae ae ae ae ae ae
ab ab ab ab ab ab ab ab ab ab ab ac ae ae ae ae aj ae ae ae ae ae ae ae
ab ab ab ab ab ab ab ab ab ab ab ak ae ae ae ae ae ae ae ae ae ae ae ae
ab ab ab ab ab ab ab ab ab ab ab ab ah ae ae ae ae ae ae ae ae ae ae ae
ab ab ab ab ab ab ab ab ab ab ab ab ah ae ae ae ae ae ae ae ae ae ae al
ab ab ab ab ab ab ab ab ab ab ab ab ah ae ae ae ae ae ae ae ae ae ae am
ab ab ab ab ab ab ab ab ab ab ab ab ah ae ae ae ae ae ae ae ae ae al ab
ab ab ab ab ab ab ab ab ab ab ab ac ae ae ae ae ae ae ae ae ae ae al ab
ab ab ab ab ab ab ab ab ab ab ac ae ae ae ae ae ae ae an an an an am ab
ab ab ab ab ab ab ab ab ab ab ah ae ae ae ae ae ae al ab ab ab ab ab ab
ab ab ab ab ab ab ab ab ab ac ae ae ae ae ae ae an am ab ac ad ad ad ao
ab ab ab ab ab ab ab ac ad ae ae ae ae ae ae al ab ab ab ah ae ae ai ap
ab ab ab ab ab ab ab ak an an an an an an ae am ab ac ad ae ae ae aq ap

:def
battle_bg=generic.png
level_right=world1x0.txt
level_down=world0x1.txt
level_downright=world1x1.txt
:aa
pix("water/water.png")
walk(0)
if(stat("level"), "<", 2)
	mapstat("addmonster", "Orc")
	end()
endif
if(stat("level"), "<", 4)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	end()
endif
if(stat("level"), "<", 6)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	end()
endif
if(stat("level"), "<", 8)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Acid Slime")
	end()
endif
if(stat("level"), "<", 10)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Giant Spider")
	end()
endif
if(stat("level"), "<", 12)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Wizard")
	end()
endif
if(stat("level"), "<", 14)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Goblin")
	end()
endif
if(stat("level"), "<", 16)
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Skeleton")
	end()
endif
if(stat("level"), "<", 18)
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Troll")
	end()
endif
if(stat("level"), "<", 20)
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Death Knight")
	end()
endif
if(stat("level"), "<", 22)
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Bronze Golem")
	end()
endif
if(stat("level"), "<", 24)
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Dark Goblin")
	end()
endif
if(stat("level"), "<", 26)
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Iron Golem")
	end()
endif
if(stat("level"), "<", 28)
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Gold Dragon")
	mapstat("addmonster", "Gold Dragon")
	end()
endif
if(stat("level"), "<", 28)
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Gold Dragon")
	mapstat("addmonster", "Lost Soul")
	mapstat("addmonster", "Lost Soul")
	end()
endif
if(stat("level"), "<", 30)
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Gold Dragon")
	mapstat("addmonster", "Lost Soul")
	mapstat("addmonster", "Ice Dragon")
	mapstat("addmonster", "Ice Dragon")
	end()
endif
if(stat("level"), "<", 32)
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Gold Dragon")
	mapstat("addmonster", "Lost Soul")
	mapstat("addmonster", "Ice Dragon")
	mapstat("addmonster", "Platinum Golem")
	mapstat("addmonster", "Platinum Golem")
	end()
endif
if(stat("level"), "<", 34)
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Gold Dragon")
	mapstat("addmonster", "Lost Soul")
	mapstat("addmonster", "Ice Dragon")
	mapstat("addmonster", "Platinum Golem")
	mapstat("addmonster", "Black Dragon")
	mapstat("addmonster", "Black Dragon")
	end()
endif
#above level 34:
mapstat("addmonster", "Iron Golem")
mapstat("addmonster", "Gold Dragon")
mapstat("addmonster", "Lost Soul")
mapstat("addmonster", "Ice Dragon")
mapstat("addmonster", "Platinum Golem")
mapstat("addmonster", "Black Dragon")
mapstat("addmonster", "Black Dragon")
:ab
pix("water/water.png")
walk(0)
:ac
pix("water/water_se.png")
walk(1)
:ad
pix("water/water_s.png")
walk(1)
:ae
pix("grass.png")
walk(1)
:af
pix("hills/hills_n2_e_double.png")
walk(0)
:ag
pix("hills/mine_w.png")
walk(1)
Action
move("dungeon1.txt", 2, 54)
hero("hero_e")
:ah
pix("water/water_e.png")
walk(1)
:ai
pix("hills/hills_w.png")
walk(0)
:aj
pix("town.png")
walk(1)
Action
move("town3.txt", 24, 38)
:ak
pix("water/water_ne.png")
walk(1)
:al
pix("water/water_w.png")
walk(1)
:am
pix("water/water_nw.png")
walk(1)
:an
pix("water/water_n.png")
walk(1)
:ao
pix("hills/hills_n.png")
walk(0)
addpix("water/water_s_trans.png")
:ap
pix("hills/hills_n4.png")
walk(0)
:aq
pix("hills/hills_n2_e.png")
walk(0)
